Showing posts with label political correctness. Show all posts
Showing posts with label political correctness. Show all posts

Sunday, July 17, 2022

A cure for a Malady of the Minde - a tale in which the Wytches of the Eros Cult do a good service for a family...



"Mother!  Father!  Enough...  I'm ...sorry (he choked back tears...) but I love Pietor and he will be my partner for life no matter the Increate said we would be both males in this lifetime.  Let the Speaker try to scare us with Dawgma all day.  And if it be I must seek my own fortune, so be it, I shall go to Tipor the coastal city with Pietor.  He is an artist and artisan and I've learned my trade in Wares to be Journeyman so I shan't ask a sovereign coin from you...

"Son..." his father said, "It is that you are the only Male besides me in our household.  The name must continue.  You can just be best friends with Pietor and once in a while ... go camping.  Some men do that and almost every woman has a friend she shares ...secrets... with...?"

"Like Mum and my non relative Aunte Bernicey?"  he said, "I suppose that is who I got my ... nefarious malady from..."

"Siemoen...!  Don't you dare leave this house...!?"
But the lad picked up his already made pack and left the door closing loudly on the way out.

"I shall pray for him..." said Father Speaker Thomas, the local Agnost Priest.
"What good will that do.  Your Dawgma scared him nothing?"  Simeon's father, Donovam said as his wife held him and wept.

"The Increate has allowed Mankind his Free Will, that is Dawgma.  We speak and interpret his will and counsel men but if there be direct reward for virtue and sure punishment in life for sin then there be no Free Will.  I can give tongues to speak his word, I can smite true enemies but the miracles I am given do not allow me to force one's mind."


A knock on the door and a voice called from the street through the viewing bars, a low soft but powerful feminine voice; "I see your sign say ye be not to be disturbed on this day but I was given word you might need to consult my order...?

"Enter!" Donovam almost shouted,  The door opened and in strode several females in robes that almost covered their strong, voluptuous bodies and shrouded their faces.  They were wrapped for modesty but their curves and especially hips and enormous breasts were neigh bursting the thin soft fabric.   They wore sparse jewelry, sandals advertised their perfect feet and they carried staffs carved into a wooden double phallus cardecus

"Wytches!?  Of the Eros cult!?" Speaker Thomas spat out, "No!  The Church does NOT approve....!"

"You yourself said you can not force free will.  And the Wytches are an option of any free citizen per the treaty...."

"Please...  Your daughters know your craft well and I could find an orphan.  Or we could wait a while?"
"A man must succeed me, Speaker, to carry on my lawful name and I doubt any adult male I could train in my crafts in time could be found.  I know it be a sin to consul the Wytches but I will bear it if need be to protect my household!"

The Agnost excused himself in disgust and walked out the side door to come not near the Wytches who were greeting with kind gestures but of a fleshy kind.  The head witch made an arms out bow and if by will alone the Hausfrau, Donovam's wife was the one to talk to despite it being a matter of defending a Patriarchal issue."

"A quick chat we shall have, Daughter, over obligation and recompensense but we must make reasonable haste...  May I assume the young man running out of the house is the one you wish us to give ... Consul?"


Later - in the forest - the two men were keeping a brisk pace.
"I know these woods well, Siemon, we'll be in HansForge before the moonrise and in a week or so's walk the Coast.  I have coin and hard sausage saved well.  Don't look back, I've shed too many tears also.  Won't it be fun to settle in the coastal city instead of just visiting once every other year and be too busy on business to enjoy oneself?"

They stopped in their tracks seeing a strange green mist...
It wrapped all around them and it was like blackest night had fallen and the only light came from the glowing green mist at their feet!




"Little lost lambs....." a feminine voice cooed.
"Little Sinners..." another spake.
"We are here to cure you..." a third hissed!

"Wycthes!?" Pietor gasped.  Simeoen took front and pulled his short-sword.
"I be of legal age and by guild of Journeyman status...  I may go of my own by right of way and with me..."

He was standing alone in the mist, though shadows of voluptuous ladies seemed to dance around him.
"Ye be young madmen...  Your parents both asked us to cure your sickness of the Mind..."


"No!  I will..." - Simeoen grunted as the short sword was knocked from his arm by an unseen hand.  He could tell that the had had such strength and speed it could have pierced his chest casually if it had wanted to.  Immediately two of the Wytches were holding him and he heard a suppressed scream of his lover Pietor off somewhere in the mists..  "You cute little Sinner!" a Wytch giggled.  She reached into his pants and undid the leather straps to hold his front but her other hand was on his head and held him in paralyzed shock, sparks from her body entering his mind.  Another Wytch had grabbed him by his arms but when her syster had held his mind had moved to his legs, helping her fellow manipulate between his legs.

 



"It is not your fault, little Sinner..." the Wytch cooed, her breath breathing into his from sweet lips and he noticed her curly red and auburn hair - the smiling lips, the short kisses...  "Oh, some perhaps are born your degenerate way, others choose to sin...  But no matter, we are here to help you..."
Simoen gasped as his manhood became full and started quivering.  He noticed again the sweet breath, the kisses, her enormous breasts squeezing against his chest.  Milk squirted when pressed and the warm milk soaked onto his skin through his clothes and seemed to burn.  He'd have tried to fight but his body was held without his will as both Wytches held him and manipulated his body.


Simoen screamed as his manhood erupted and kept erupting in a wave of pleasure and pain as the strange magicks from the Wytch's hand burned his brain.  He lost consciousness...





Later, in the Donovam household.  A bed and darkened room.  A dim fire with some books and Pfennig-dreadfuls of questionable lifestyle advocacy burning.  In the room with Simoen were his parents, the Agnost speaker, the Wytch and now Anette, the young woman whom Simoen was betrothed...

"So we've worked with Pietor's household, he'll go to the Pine Mountains and a year's stint in the guards but the unit he's in is strict and there are ... women there?"

"Yes, and thus he will not meet Simeon for quite a while to complicate things.   His parents owed me a lot or we'd be sending our son off but better the bond with Pietor be broken and heal in a normal presence."

"I must take my leave now.  Have the young lady hold his hand.  She should be careful, he'd be the last to hit a woman willfully but might thrash in nightmare.  The spell I cast will take time and better he form a bond to her than chase any woman with newfound passion.  May I assume that as she was matched with him, an excellent one at that besides his malady, you consent with him cohabiting with her?  Excellent.  He may be needy in an obvious way.  Blessings of our God be upon this household..."

"I still oppose this utterly." the Agnost Speaker said to the Father of the household.
"I know it be a Sin, to turn to the Wytches, but I'll risk my judgement to protect my household."
"It is not that," said the priest, "I did not think your household could easily afford the Wytches...  Consulting a Wytch for a fortune is bad, paying for a lesser service is also bad but such a service costs very much...  More than a tradesman even of your good status can easily afford.  Did you...?"

"Suspect them not." said the young woman at Simoen's side, a raven haired lady in a nice tradesperson class dress.  "I took the full price." and she bore her chest with breasts only small in comparison to the Wytches.  The mark of Luna in crescent form and tiny dot of her daughter was upon them, small and almost under the left breast.

As the priest gasped and stared she said - "I was his betrothed.  I'd asked my parents to set me up with him as I had eyes for him since we were children.  We tried to make it work, even ... did things before just to see.  But he only had passion for his male friend.  I paid the price so if you denounce anyone as Apostate it be me!"

The priest held his own staff out, the Cross of the Great Wheel in the Sky with its twelve houses for the drivers of the Age in between its spokes, the cross in the center representing the Great Son.  He tapped her lightly on the head;  "I grant thee lesser Martyr status.  You threatened your soul and status in pure love not greed nor evil.  You must increase your efforts to behave in accordance with universal law but I shall not denounce you for this deed."

The priest bowed and left.  They noted the Wytch was still there.
"What will you ask in exchange...?" she started, covering her bosom up.
The Wytch helped her with her dress and put her hand back on her Beau's as he twisted in uncomfortable dreams.
"Nothing that will hurt another or even embarrass your poor Speaker.  You'd think he only knew of us from fairy tales wanting you to drug the sweet juice at the party and tuck curse-dolls under beds.  We'll only ask mild favors for our order now and again, nothing too taxing nor illegal or any of that.  And we'll check in from time to time to make sure your Husband's malady does not return, it is not a debt but a bond and obligation.  I have many myself and must be off." - and the Witch left the room, leaving a relived set of parents with their 'cured' son and his bride to be.

As she left the door her voice carried, "And you may even bear a Hero of this age amongst your children...!"

---End


---FYI - "Mark of the Wytch" in this far age vs a simple crescent as in the past (and a REH story!)



Luna under its thin atmosphere in the waning period with the rare and either malefic or benign appearance of her 'daughter' a new satellite that's usually invisible.  When the tattoo is done by a Wytch proper, taking some materials and secret techniques it appears as a blue ink but will shine under the moonlight and the dot for the Moon's "Daughter" will sparkle.


-----Note - the two illustration images are cuts of a larger image - which will be in the full book.  A commission by "Gulavisual" for this project - if you wish to see the full image earlier and perhaps more images from this project I have no problem with you logging into his site and signing up to see these and many more erotic and fantasy/science fiction based drawings!

The Witches of Eros

A cult in the Far-Tomorrows of immense power and influence, the Witch cult guards secrets and provides services to society in pursuit of its long term goals.  It centers around worship of the Elder God, Eros, once depicted as an infant in an ancient Pantheon of Gods from Man's pre-dawn age now an elder being usually only depicted as a face from an ancient statue and these are often crumbled with age.

Most of their social influence revolves around women, femininity, harvests, festivals and health especially that of women.  They provide many services for free or a trifle, such as advice on harvest, health, cycles of nature and of body, simple potions (non-magical), women's health and services of, fortune telling, fitness and martial arts.  They have little if any official political power but it is said they can whisper into half the ears of all women and influence them greatly so that the beds are burning for men who tend to have the power decide in the way the Witches suggest.  What they ask directly is rarely anything that seems to affect any power structures or economies so officials usually cater to them.

The Greater Path

A Witch of Eros is not just about spooky behavior, sexual feats, transformations, secret rituals in deep elder forests - though that's a good part of it.  A With has a lifelong mission to fulfil long term goals that are secretive to all but the heads of the order and perhaps the God Eros himself.  It seems to be around mostly breeding humanity so that he stays largely human as he was in the past but slowly might be ascending to a transcendant state.

A Witch of Eros thus sometimes needs to explore ruins and wildplaces to collect samples and perhaps enrich herself with treasure for her own comfort and to donate to her order for minor status.  However she is always working on the order's goals - thus she has a steep cost in actions she must perform or face higher ego loss and some power dampening until corrected.  There is always a "Witch Mother" who trained her and can control access to greater ascension in the ranks and greater powers who seems to know her every move and somehow suggests what she needs to do.

There will be tables of suggestions for in dungeon adventure conditions and between adventure missions.  They can't only just relax, play, have sex waiting for the next Dungeon Crawl.


Role-play advantages:

Witches of Eros are a good effective Fighter+Magic User+Cleric combo - powerful both with magic and combat
They get to be "As sexy as they want to be"
Have lots of perks and powers

Disadvantages

High responsibility - so most between adventures are mini-solo adventures to regain ego and if missed have a reduction in ego, even powers until the balance is met.
Set of rules - and tables - on what to do/not do
Hierarchy of power and command - has "Witch Mother" direct line that can control or command
Higher experience/levelup and while the highest levels are certainly in "Epic" category the "Archmages" or free traditional magic users are certainly more powerful.  They need more XP to advance but have more demands so they are challenging but not a long grind to get powerful.

neutral:
Spells are non-"Vancian" meaning can cast more based on other factors (HP, Blood, special rituals or components) than the study, use, forget method but also less flexible.  Note this game tributes back to original source where the limited spells had more flex for focus versus power.  A "Shield" spell could be tweaked to be 10x more powerful say against metals at the cost of being vulnerable to wood or anything else really and it'd be the Mage's gamble to do it.
ONLY female characters to be a Witch of Eros.  Males certainly are part of the "Eros cult" truly anyone bound to them in any way is a welcome part, but plenty of laypersons live their lives with the religion being their background but those with power are women priestesses.  They have Dawgma to not see themselves superior to men, it is a matter of Men's roles and Women's roles.

Role-play tips:
Be mysterious and feminine - 
They have great influence but it is carefully used for some far in the future goal and so care must be taken in each step.
Avoid direct fighting and initiating combat unless it is clearly the right action.  Being able to shape-shift into a warped but pretty hyper feminine powerhouse after a few levels helps said confidence.  Be direct and deadly when force must be used.
You drip sex and sexuality but are not a whore or a slut.
You are a woman's potential best friend and even a man's if they will come to you and be of use to the Cult.  Certainly one they want as an ally and never an enemy.
You also certainly are not without personal desire - and as long as it doesn't hurt the cult and might help it you may indulge - such as a liaison or going on a fun trip with explorers.  On the latter, gold, jewels and artifacts aid personal luxury but sometimes some deep secret is found and it is great status to share it with the Mothers...



Sunday, March 20, 2022

You will not be missed...

 


To the "Woke" attempting to ruin gaming - FUCK OFF


"You will NOT be missed" 

---to paraphrase your triumphant banishment/banning to any not agreeing with your treacly snowflake diatribes of garbage declaring how you are going to file off the rough edges and focus on 'inclusion' so much any coherent game, gameplay, enjoyment or appeal is going to be a shadow of itself and anyone disagreeing with you is a 'hater'...


Your LIES have been exposed - no longer just "One Man's Opinion" you are a fake movement created by elites to distract attention from real issues; Unfair tax breaks to the wealthy, jobs overseas and illegals hired, corrupt politicians and no media just entertainment...

Book Woke, Inc


There never really was any problem with Video Games, Comic Books and TTRPGs.  Especially the latter.  They reflected society which was on a progressive bent but especially the Role Playing Game market was the most open the most "Liberal".  This "Social Justice" flood of fecal lies has done no good and likely benefitted racists far more than any old school "Boys in the Hood" group ever could.


The "Anti-Woke" gaming community is NOT racist, sexist or demanding of any political, religious...lifestyle or whatever stance.  We reject your "Divide and conquer" strategy.  You just want to keep people arguing to distract from real political issues.  Having pathetic adult babies break one set of toys - the hobbies many of us sheltered in - then turning the backlash into an issue is what you are doing.


Anti-Woke gaming will have none of it.  Anyone is welcome to play or buy our products but we will not censor or curtail our vision.  Likewise we might even include MORE of the "Problematic" stuff - not to send any negative message but tell the LIARS to fuck off and MELT their pathetic snowflakes who might believe their lies.


To the SNOWFLAKES - the people who actually believe the "Social Justice" LIE...


Uh - ever hear of a term; "useful IDIOTS"?  

That's what you are.  You are NOT going to change the world.  Likely you'll bleat with a 'fashionably radical' crowd and make soemone else rich then be cast aside and forgotten.  Perhaps you'll be baited to do criminal acts and then get no legal help or assistance after punishment if caught.  Later your actions now could haunt you - after your parents are gone and not able to bail you out again and your 'gender studies' degree hasn't even prepared you to work at Starbucks.


This world has 1,000,001 major problems and even in good times it always had.

Orcs, Dark Elves, Chicks in Chain-mail bikinis, Damsels in Distress in ROLE-playing GAMES - and comic books, video games - are NOT on the list.  In being an adult baby and trying to break other's toys you hit the few otherwise functional and normal adult males who might have tolerated you and helped you without being blood relatives or paid care providers.  You only hurt your 'cause' doing this.


Classic TTRPG comic by George Alexopoulos

I suggest fucking off to a real counselor who doesn't send you to TTRPGs as "Cheap Therapy" and find someone who can help you handle LIFE.  And I suggest finding someone who'll teach you the basic rules of respect to others since you demand so much yourself.  You aren't going to change the world trying to break another's toys - you'll just end up in a situation where your parents, teacher, counselor can't protect you and a lot of people want to smack you.  This isn't a "specific threat" or any sort of direct threat from me - it's an assurance of what said behavior can bring and your type can't even handle negative comments on the internet.


The TTRPG world is a very rich, diverse world already and decades ahead of the social curve.  It'll always be ready to explore new horizons and options - but forcing false "Tolerance" and "Diversity" will only lead to backlash.  Indeed this anti-woke is part of it - but hopefully to scare away before things flip and the corporate puppet masters make equally bland stuff with a 'right wing racist' face to keep "Divide and Conquer" going.


Go and find a cause, a real world cause, even if it's not "Fashionably Radical"

Leave other's hobbies (TTRPG, Video Games, Comic Books...) ALONE - you do no good.


You will not be missed.


Going forward I'm going to make this game more about a neat new revision for TTRPGS especially "The Core" - assuming an ADULT audience that can handle sexual, racial, social issues not as 'causes' but as they blend into the RPG world in a new and flexible visions.  Due to the "Social Justice Warrior" assault - again "Social Engineering" by Wall-Street as a distraction not a real movement -


 I'm going to deliberately include TONS of naughty stuff just to make the "Woke" scream - stuff that I might not have been so extreme with if they weren't around.  Not as bad as "F.A.T.A.L." but a bit here and there - no real racist or sexist message intended just "Hey, WOKE, you tried to fix what ain't broken, now you have MORE chicks in chainmail, slavegirls, drooling monsters that resemble old stereotypes and the hobby is R rated when it had been G-rated...Nice going, DORKUS!"


But - in doing so I'll try to make things more FUN than just an 'anti-woke' response!


Ain't Gotta Explain TITS


------------------------

Any other TTRPG designers?  Video Game, Comic books?
Any creative sick of the shadow censorship this modern "Woke", formerly known as "Political Correctness" has?  Worse than Big Brother or Stalin, you worry someone somewhere will be "Offended" and shriek for censorship?  You don't do any good to anyone by catering to them.

Just reject the narrative...  It is NOT "Left V Right" nor "Racist v Non-Racist" and all the garbage.  It's lies.  A distraction.  The "Woke" are "useful Idiots" bleating and a few con-artists.

You are welcome to use these and pass them around - on websites and on and in products-

Only conditions:
1 - you are opposed to censorship and for free speech, press and market
2 - you won't bend the knee to complainers nor save the most basic of decency self censor in fear
3 - you'll do your reasonable effort to support others in free speech, press, market regardless of 
any real 'politics' - in short I'd even be for "The Woke" making their own games, etc.
just I will NOT cater to them in mine.




The Far Tomorrow products and works of associated writers and artists are open to ALL - unlike the "Woke" trying to ruin the hobbies by being vicious, hateful, bigoted and inclusive...  That's what they accuse us of being but they should look in the mirror.  We just know the evils of censorship by bending the knee in fear of vocal liars and delusional followers.  It was "The Satanic Panic" of the 80s - and note "Divide and Conquer"...?  While Geraldo and Chick got parents to burn their kids D&D books and Grandparents had to watch kids for fear of any Day-Care center the S&L Scandal blew through with a micro fraction of anyone getting in trouble.  Real Satanists and nutbags who maybe played D&D killed a FEW people but a good portion of our country's wealth was STOLEN - this was a distraction.  Also the news probably made Satanism more popular than ever in history...









Sunday, February 6, 2022

Elves, Orcs and Morlocks in the world of Far-Tomorrows...

 Will this thing have Orcs and Elves....?

Yeah, but NOT like you think - even if on the surface they are like you think...


The Green Domes of the Eloi



Just to piss off the "Woke" this scenario will have plenty of room for Orcs and Elves - including Dark Elves, savage hugely endowed lusty Orks who might assault women, etc.  I'd have actually tried to move away from them without it so credit the "Social Justice Warriors" bleating and shrieking to get a "Trope" not only perpetuated but LOCKED IN... 


Having said that, one trope I want to break from is the leeching off of Tolkien the "baseline" TTRPG uses.    Really I think they whacked off to fantasies about sodomizing little hobbits and the Tolkien coffin feeders brought in their lawyers in self-defense sometimes...


No disrespect intended to JRR himself, his impact on fantasy and literature is unquestionable and deserves great thanks... - matter of fact I like his "Sir Gawain and the Green Knight" translation and the Sean Connery movie "Sword of the Valiant" made from it.  However for "Old School" fantasy I prefer Lord Dunsany - heard of him?  No?  Shame - try "The Fortress Unvanquishable save for Sacnoth" arguably the first modern Sword and Sorcery pure fantasy (vs historical) story...  Quite debatable but he was a level above so many others...


Most of this TTRPG paradigm is to borrow from Gene Wolfe and especially Jack Vance - that such a world is that of the Far, FAR future to explain the Magic, the creatures, the overwhelming number of Dungeons and wild places and the seemingly primitive/mideval but "Modern" people and attitudes...  Another reality - well if a cosmological constant is changed the universe is either thinner than two atoms across all space as we know it or is a burning rock a tenth of a milimiter across.  The past as it never was, no way...  The future remembering the past in long cycles however....


I'm not stealing from Dunsany here, or Vance, rather H G Wells for an explanation for any Orcs, Goblins, Dwarves, Elves and such creatures in this fantasy TTRPG setting...

H.G. Wells, rather!



You see this is set about a million years in the future and the Elves are akin to the Eloi envisioned by Wells in "The Time Machine" and the Orcs and underground races are the "Moorlocks".  Given later knowledge of real genetics and technology we can deviate a bit from Wells's story meant for social analogy more than real speculation of the future.  I recommend reading it, short novel and should be read as an adult but NOT forced on a kid in school.





The Elves are the inheritors of some "Upper Class" of perhaps five hindered thousand years hence but that also before the 'current' year.  They managed to establish some kind of system to keep themselves in power and wealth but free of the need for any labor that lasted a long time even enduring the latest "Wizard Lord" era between that and the present time.  Like the joke of the American Businessman and the Hispanic Fisherman what would you do if worked really hard so you were so rich you didn't have to work?  They made a new Garden of Eden that stretched over many many miles that their descendants could run and frolic in beauty the environment protecting them from danger and aiding them.  They lived in great Jade cities that were almost immune from the ravages of time while "Deep Elder Forests" served them and protected them.  Now the Jade Palaces are just large domes and mostly open structures but the woods live and breathe and respond to them and ensure always nice weather and bountiful food and protection.



Unlike Wells's vision they did not degenerate mentally or evolve completely outside humanity - too many safeguards built into their DNA including secondary mechanisms in their cells kept them stable.  Like the movie "The Fifth Element" a being from this age would give a modern genetic test a crash for there have been countless edits over the Eons.

These "Elves" as known in this far age also came about in a civilization post - magickal development by the "Wizard Lords" so indeed they and their forests had this advantage built into them too - effects we would consider Magic in this day and age.  Per Clarke any technology sufficiently advanced is indistinguishable from magic.  This is also why elves have both a natural affinity but an upper limit for the Magic they can weild - the safeguards that allow them some level of power but prevent them from fully ascending to perhaps challenge the Wizard Lords but most likely disrupt their existing "Eden" with foolish abuse of 8th level and above spells.

YES - in this game if your character's "Race" is "Elf" you have natural affinity for some Magic most being able to cast at least a cantrip without studying - BUT - you have upper limits on spells and won't ever become an "Arch-Mage" and don't even think about being a "Wizard Lord" even if this setting gets an "Epic Level".  It'd be easier to get a Goblina's skin not to have a tinge of green.  Ten times.  This is in "Unfair Balance" with other classes that do have a higher magic affinity but none of the Elven legacy of Nature, Natural Magick, Nobility template, Wisdom, beauty and ability to fight with speed.

The Eloi or Alloi or Elves did not become mentally retarded but over Eons lost their identity and now they merely assume they are a superior race perhaps only loosely linked to mankind living in their elder forests and ancient now crumbling Jade domes overcome with special breeds of trees that keep these from falling apart and grow into vast cities in the deep forests and excrete nourishing sap and fruit.

The Orks, the Goblins, the Dwarves are the Morlocks... The latter are "The Great Northern Whites" a playable race of northern beings that live in the frozen north and inside great underground Liminal Arkologies...  

However, like Wells the Moorlock races were the "Workers" - unlike them they weren't really some mass underclass.  Most were highly skilled professional workers who were well paid.  Since the elites wanted a new "Garden of Eden" they accepted well paid positions maintaining it.  They liked the endless high tech corridors, having more credits than they knew what to spend at the great shopping malls, occasional vacations to the Islands though the sun seemed harsher and harsher till they stopped going...

Most of the machinery was self-repairing and artificially intelligent.  Over time the "Ghosts" in the machines became "Guardian Spirits" that guided them in their labors.  The great underground machines mostly kept the endless corridors inhabitable and boosted the environment for the "Great Elder Forests".  These machines might also be part of some ancient systems that slowly move the earth as the Sun gradually grows brighter to help keep the climate stable and can trap or emit carbon and countless other operations as needed.


Instead of Moorlocks proper there are "Great Northern Whites" who mostly live underground and/or in the frozen north.  They are not stunted but tall, muscular, beautiful humans who can stand cold to 80F below casually with no fear of frostbite.  Their skin is usually white along with their eyes being mostly white save tiny pupils which widen to turn jet black in near total darkness to see with minimal light.  They do NOT like high heat or harsh sun and can get heat fatigued or sunburned easily if and when they venture south.

A few often do venture south, their warrior skills and instinct for machinery and problem solving helping them out.  Sadly there is an ancient racist stereotype that "Whites from the North" are murderous conquerors and slavers so they face some social penalties.  Very few if any delude themselves to be "Superior" at anything save their own adaptation to the far north.  They find the darker, shorter people of the wider part of the world to be very cute and like to have sex with them, but only voluntarily.  They'd fight to defend themselves and slay any real threat no matter the race, species, skin color but rarely if ever start a fight.

The interaction between Great Northern Whites and Elves is usually not favorable.  It is rarely hostile because their lives are so far apart now they do not hate each other but want to be distant.  Many "Liminal Arkology" tunnels lead right beneath Elven glades but when discovered both sides expertly seal these connecting portals.  Sometimes in foreign ground the Great Northern Whites joke the Elves look "Tasty" but there hasn't been any such incident and even such a remark is only after a LONG diatribe about them being "Savages"...

The other Orcish/Goblinoid are the lesser workers - those assigned the true worst jobs such as being above ground or outside after world wars and epochs of poison - where the surface of the planet was mostly toxic (save the protected Elven Glades) and the sun beat harsh and deadly.  The Green is a self-reinforcing symbiote derived from Blue-Green Algae that gives a microscopic boost (.01% food energy if in the sun) but also absorbs excess radiation and filters toxins from the body growing darker until nearly black green.

Sadly the social conditioning did not hold and the Orks, Goblinoids and miscellaneous "Lessers" are indeed savage and dangerous.  Bandits.  Ambush predators.  Violent tribal savages.  They do target Elves out of some deep seated jealousy not knowing why while Elves tend to be very cruel to them somehow knowing they are 'lesser' beings.

These types, Orcs, Goblins, and Dwarves also have both stricter limits on Magic use but also a high resistance to its effects.  Magic that affects the world such as lifting up a rock and throwing it would still do the damage a rock thrown by natural means would do but trying to charm them or use a bolt of 'magical' energy might work less.  Dwarves have the most resistance, Orcs and Goblins the least and various other creatures different levels.  They also have that from great to mild penalties for learning it themselves.  Most "Magic" from these peoples are "Shamans" who call on lesser Gods and spirits to give them powers aka "Clerical" spells.

In between all of this - almost inexplicably (A Wizard did it!!!) the "Baseline" humans exist and might slowly again outnumber the "Old Races" even though said groups are divergent from Humanity proper.  Humans act as a bridge because Elves and Orcs cannot interbreed but they can with Humans and "Great Northern Whites" are accepted as a race of mankind.  

Humanity proper tends to be enthralled by the Elves who seem to be aloof ancient guardians of wisdom and nature - though their "nature" is a construct and far removed.  They tend to conflict with and hate the Green races and this reduces racial conflict among baseline humanity -like an ancient bard of the dim past mentioned - "Black and white team up on Green".  The Great Northern Whites tend to be treated with awe and fear but once they establish they are not going to "Conquer" them become nice curiosities and welcome partners for adventure or friendship.

Domesticated Goblina about to be "Exploited" don't let her carry  the MONEY...The recent addition of the "Domesticated Goblina" - tiny petite sexual slaves created by a depraved Archmage from female goblins and human male breeding is upsetting a lot of "Traditional" notions for it proves that all of these beings clearly come from baseline humanity but were edited somehow in the past in ways their "Sacred texts" do not tell about at all.  Most simply deny this and if disgusted simply chock it up to a Wizard's sick experiments and creations.  These petite sex slaves are quite disruptive - mostly from eligible women facing tiny easy to obtain competition.  They are usually sold as sterile but this is due to a "Womb Tattoo" enchantment that is defeatable and most seek to have this undone so they can bear more human children when they have a master who is kind to them.  Most human males are unthinkably kind compared to Goblinoid behavior as they tend to not be violent to them, attempt to please them during sexual interactions, provide good food for them and shelter.  I'll not describe regular Goblinoid behavior but it is the opposite of the last sentence especially to their women.  The Goblinas being bred in the depraved Archmage's dungeon 'factory' are repeatedly told this by Grand-Mothers and Great-Grand-Mothers so they urge them to be the best and find a Human Male, any one save legit brutes or freaks.

Mention of a Goblina girl or seeing one of his flock carrying one in tow is often enough to set an Agnost Orthodox priest into the proverbial "Heebie Jeebies".  More on that great faith and their "Clerics" will come later.  However Dawgma is that it is a good deed for them to encourage a marriage and family if there is a stable sexual relationship between two people under their influence - a town, region, band of adventurers.  They have often dealt with tearful conversations telling that normal human and Beast-Person can NOT marry by strict ancient Dawgma.  There is no Dawgma on goblinoids so it is not forbidden, just it was unthinkable until recently as normal goblins are quite hideous in appearance.

This is also hipocritical as they tend to bless Elven - Human unions if it seems stable after much councilling and rarely give the "Closer-Abhumans" such as Northern Whites, Super-Persons, Tall Folk too much trouble save to test resolve.  Goblins have in general a negative history of interactions with the other races so the stigma is there and very unfair to the Goblinas.  There will be a chapter on these of course, in Orange Sun and Revealed Vulgaria. 

This is far from the first time humanity has done such a questionable deed of course.  The "Half-Size" races were created as diminutive servants for amusement and sexual relief.  Like the origins of the Elves and Goblinoid races this is lost in the weight of endless time and if confronted by "Historical Archives" they'd angrily assure it was "Balderdash and some vile fiction...  Surely Humans are just those of us who got restless and ate too much, grew too big for a proper hill home and ran off to conquer the world.  Some of us might take a fancy to you but we are so different, how would we ever introduce you to our clan as a deep friend?"

Oh, and yes there are rumors of "Dark Elves" the Eloi or Elven who in the past committed some unspeakable sin so were banished with the "Gods" burning their skin BLACK to warn others of their evil and making them so intolerant of the sun and most light they fled into the darkest depths of the earth where even the other subterranean humans fear to tread to practice the darkest of rituals.  YES if an "Elf" becomes truly evil such as the greater range of evil on the "Planar" spectrum and commits atrocities they can wake up after a night of hellish nightmares of being judged by the "Gods" and find themselves a Dark Elf that runs screaming as his or her skin and eyes burn in even the full moonlight into the nearest cave to try to reach the darkest depths.  They flee screaming past any Great Northern Whites they find the "Liminal Arkology" tunnels too bright and with "High Elves" in pursuit, the pursuers pleading a "Truce" and aid in capturing to kill "The evil one judged black..."  Most Dark Elves only hang out in "Entropic Ruins" as only there in areas the sun seems never to reach the surface proper and among horrific abhumans can they hope for any brief respite as Elves and Humanity, even Orcs fear to tread there...

This can also happen to the worst of the Dwarves, Orcs, Goblins forming truly terrifying things - again usually confined to "Entropic Ruins" as so evil almost all seek to instantly destroy them.

Also, rare as it is, there are "Dark Elves" who have rejected their depraved society of sickest perversions and evils and have braved the Sun and done all possible to redeem themselves.  They have a very LOW survival rate as the Entropic, dark forces do not release their hold casually and the others fear their enclaves secret location might be revealed.  The few who have redeemed themselves the sins of their Fathers have turned Light skinned and been welcomed back to the Elven Glades as "Pure again"...


Stories of this might make some humans with brown skin of that far future age wince without knowing why, but if they inquire the Elves and Northern whites will say has nothing whatsoever to do with them...


Thus - up to the DM and players - but we can put Elves, Orcs, Hob-wer short people, Dark elves, etc. into the game.  No real issue there!

MaxxFeral - new writer on the project.


Saturday, January 29, 2022

Rationis terminus

 Rationis terminus 




This project is opposed to the "Woke" - I entertain NONE of their LIES.  They are not about any sort of social progress, they are a Nihilst CULT that's being promoted as "Useful Idiots" by the same raiders who sent jobs to China, raided long term companies to steal pensions and saddle them with debt, turned our glorious malls into "liminal space" nightmare fuel, savaged retail and are now trying to ruin the few industries not owned by "Corporate America" 100%.  Thus we will NOT "Bend the Knee" or cater to these filthy liars. Matter of fact we will likely add extreme and anti-woke content just to piss them off, but not meaning any real message of true intolerance.


I'm "left" myself - but have NOTHING to do with these "Hipsters of Hate"


So - thus these messages.  

To oppose "Social Justice Warriors" you are NOT "Racist", "Sexist" or whatever lies the snowflakes say.  You are for FREE SPEECH, Free Expression, free thought and have the brains to tell that while the world has a million and one problems a bunch of legacy Dark Elves, Orcs and Sexy ladies are NOT in that...


First one is for the Orange Sun/Far Tomorrows project.


After ones free to use for any TTRPG, Video Game, Comic Book or other project that wants to draw the line.  NO to censorship.  NO to paying extortionists wrapped in the SKIN of dead hippies they dug up.  NO to fake politics ruining a hobby so some elite hedge fund CEOs can use it to burn and turn.


The Woke are NOTHING - just "useful idiots" - Fashionable FAKE radicals without a CLUE and the LAST people to be in your cause, legal or otherwise.

---Free to use---to anti-woke---

no strings but a link to this blog and upcoming web page would be greatly appreciated!





---More to come soon!



optimus dies!
Maxx F.





Onwards! Active again!

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